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Audio fx

Talk about the Sony Vegas line of products.

Audio fx

Postby Doc K » Thu Apr 19, 2012 10:03 am

On page 190 of the Muvipix Vegas book, it says that when you add an effect to an "audio clip on your timeline, the program creates a new audio clip, which must be saved to your computer's hard drive...The new audio clip actually becomes an audio take..."

So, when I took an mp3, copied it to my video's working directory, added it to my project media, added it to my time line, added an audio fx to the clip (by ckicking the clip's Event FX button) and then saved the file.

I do not see another take, and I do not see another audio file in my working directory.

But when I use the Apply Non-Real-Time Event FX from Tools-Audio, then I get the new take and the new audio file.

What is the distintion there?

:-k

...

](*,)

Doc K

ps Is there a way to automatically refresh the explorer tab?
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Re: Audio fx

Postby Chuck Engels » Thu Apr 19, 2012 10:45 am

Doc K wrote:
ps Is there a way to automatically refresh the explorer tab?


If you are talking about Internet Explorer and not Windows Explorer, not that I know of, you can press F5 and it will refresh the page.
That's one of the reasons that some people are developing their web pages with Ajax, that will set a refresh within the page code so it actually does refresh automatically, like eBay. The refresh isn't built into the Browser but into the web page/application code. At least I don't know of any way to do that but then I am not always on the cutting edge like some others are here. Maybe someone has a way to make it happen :)
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Re: Audio fx

Postby Steve Grisetti » Thu Apr 19, 2012 11:15 am

I think he means the Explorer panel in Vegas, Chuck.

That said, Doc, the answer to your question depends on how you added the audio FX -- and whether you're adding it to a media clip, an event, a track or to your entire video at once.

You are correct, only when you add a Non-Real Time Event FX, you create a new audio clip (effect applied) and you can select either this new clip or the original audio as your Take for that event.
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Re: Audio fx

Postby Doc K » Thu Apr 19, 2012 5:36 pm

So, interpolating, I think that means that real-time audio FX are possible, by adding them directly to the Event FX, track FX, or output FX, although this method will chew up more system resources.

But if you want to use the non-real-time method, then go the Tools-Audio-Apply Non-Real-Time Event FX

Cool.

::C

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