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PE Effects, Transitions and Keyboard Shortcuts

Discussions concerning Premiere Elements version 1 - 4.

PE Effects, Transitions and Keyboard Shortcuts

Postby Steve Grisetti » Sun Sep 14, 2008 9:47 am

Effects

At first pass, it may seem like Premiere Elements offers only cursory effects and transitions. However, when you consider the countless variations and infinitely customizable features, you’ll see that, as with all the features in this program, they’re limited only by your imagination.
Note that some effects are very high level and their effect may not be immediately obvious. Also, some may (the difference between delay and reverb, for instance) seem at first pass to be similar to others while others do indeed offer many approaches to the same goal. However, Adobe’s goal is clearly to offer controls that will work on a variety of skill levels. With Premiere Elements, you can affect a clip in the most general or specific way you feel comfortable.
Many effects can be piled on to a clip, and both audio and video can be affected in any number of ways. (Several volume effects, for instance, can be placed on a clip to increase its volume to any degree.) And effects can easily be toggled on and offer by clicking on the F icon to the left of every clip in the Advanced Effects window.
Virtually all effects can be keyframed to create a transition or an effect that changes over the running time of a clip.

Presets


Premiere Elements’ preset effects can be used as is, or they can be tweaked and customized to produce a variety of effects. In fact, it’s best to think of presets as a launching point for a customized effect rather than the an automatic fix. Here are descriptions of these presets along with some notes on the customizable features.

Bevel Edges

The bevel edges effect tints the edges of your image frame to create the illusion of it being a three-dimensional rectangle. Bevel edges thick sets the default width of the edge at 15% of the size of the image frame. Bevel edges thin sets the default width at 2%. Customizable controls include width of edge, light angle, tint color and intensity.

Blurs

This keyframed preset offers an in and an out transition from or to a 100% blur (fast blur in, fast blur out) with a one second duration. Customizable features include keyframe settings, dimensions of blur and variable speed controls.

Color effects

The tint effects (tint blue, tint green, tint red, tint blue/green, tint blue/red, tint green/blue, tint green/red, tint red/blue, tint red/green) tint or replace black or white points on your image with variations of color. Customizable controls include selectable tint, selectable tint from white, selectable tint from black and amount of tint.
Increase saturation is actually one of two effects that access the PROCAMP, or processing amplifier, a powerful tool for effecting and correcting color and brightness. Controls include brightness, contrast, saturation, hue and the ability to split the effected screen by percentage of image area.

Drop Shadow

Drop shadow, an effect in which your clip (presumably reduced in size or moved) leaves the illusion of a shadow on the clip on the video layer below it, offers presets for shadows off the lower left, lower right, upper left and upper right. Also include are moving, or keyframed, drop shadows moving from lower left to lower right, lower right to lower left, upper left to upper right and upper right to upper left. In addition to keyframe controls, these effects also after controls for shadow color, opacity, direction of shadow, distance from object, softness and the option to hide the object and reveal only the shadow.

Horizontal Image Pans


These presets offer left to right and right to left image pans with a default duration of the length of the clip and at various resolutions. In all, they’re pretty automatic and they look that way. We using these as a starting point and then customizing the keyframe settings.

Horizontal Image Zooms

These are a set of pre-keyframed screen zooms, based on image resolution with an emphasis on the horizontal measurements and each with a default duration of the length of the clip. Below are the default zoom settings which, of course, can be changed or speed controlled with keyframes. The numbers represent the scale settings for a 720 x 480 image frame:

Preset Zoom in Zoom out
640 x 480 100% - 150% 150% - 100%
1024 x 768 62.5% - 100% 100% - 62.5%
1280 x 960 50% - 100% 100% - 50%
1600 x 1200 40% - 100% 100% - 40%
2048 x 1536 31.3% - 100% 100% - 31.3%
2560 x 1920 25% x 100% 100% - 25%

Mosaics

The mosaic presets are keyframed transitions set to a one-second duration that take the screen image from one large pixel through a progressive mosaic pattern to a full resolution image (mosaic in) or from full resolution through a mosaic pattern to one pixel (mosaic out). Customizable controls include horizontal and vertical pixel range settings and an option to sharpen color contrast.

PIP (Picture-in-picture)


This set of presets offers fixed or keyframed motion picture-in-picture effects. The effects are the same for the 25% PIP and 40% PIP except for the size of the PIP screen created. Fixed position presets are for lower left corner of the screen (safe zone), lower right corner, upper left and upper right. Scale down from full and scale up to full effects have a default duration of the length of the clip and keyframe from a full screen to either the 25% or 40% of screen size or from PIP size to full screen. Scale in and scale out effects have a default duration of one second and zoom the image in from zero to 25% or 40% of the screen size. Slide in/slide out bottom, slide in/slide out left, slide in/slide out right, slide in/slide out top movements all have a default duration of one second and either bring the PIP effect in from one of the sides at the beginning of a clip or move it out at the end. Spin in and spin out effects have a default duration of one second and spin in from 0% to 25% or 40% from either a point on the screen or from side. Keyframes and position controls allowed virtually unlimited customization to these effects.

Solarize

The solarize effect reverses, or creates a negative, of some tones in your clip image creating a halo effect. Somewhat unpredictable but, as Adobe describes it, it is similar to the effect of exposing a photo to light during processing. The solarize in/out effects are keyframed transitions with a default duration of one second. In addition to keyframe customization, the effect adds controls for the effect threshold.

Twirls


The twirl is a spiral distortion of the screen image, no unlike stirred paint. The twirl in/out presets are transitions with default one second durations and which either begin a clip as a twirl and untwirl it into focus or end a clip by going into a twirl. In addition to keyframe controls, this effect offers controls for angle of twirl, radius of spirals and center point settings.

Vertical Image pans

The automatic pan presets are similar to the horizontal pans except that they move from top to bottom or bottom to top for the duration of the clip. As before, it’s probably best to think of these as starting points and use the keyframe controls to customize your moves.

Vertical Image Zooms


These presets are identical to the horizontal image zooms except that percentages are slightly different owing to the fact the greater emphasis is put on vertical measurements. All last the default duration of the length of the clip. Below are the default settings which, of course, can be changed or speed controlled using keyframes. The numbers represent the scale settings for a 720 x 480 image frame:

Preset Zoom in Zoom out
480 x 640 75% - 136% 136% - 75%
768 x 1024 46.9% - 100% 100% - 46.9%
960 x 1280 37.5% - 100% 100% - 37.5%
1200 x 1600 30% - 100% 100% - 30%
1536 x 2048 23% - 100% 100% - 23%
1920 x 2560 18.8% - 100% 100% - 18.8%

Audio Effects

Premiere Elements audio effects provide controls for both special effects and sound correction. Note that audio effects can be applied to a single clip or, by dragging each to the name of the audio layers, to an entire audio track at once. In the event an effect is applied to an entire track at once, the effects all offer a bypass option, which deselects the effect on individual clips.

Balance

Offers slider controls for balancing gain (audio volume) between left and right channels. [From a technical point of view, audio volume does not exist until the audio actually becomes sound. Gain is a more accurate term used to describe the level of power that will eventually become the audio’s sound volume.]

Bass


A slider control to boost or remove bass.

Channel Volume

Controls for adding or reducing gain for individual channels, offering more control of each channel’s gain than the balance effect.

Delay

Similar to the reverb effect, the delay effect feeds back or repeats the audio. The effect offers control for amount of delay, feedback (number of repetitions of sound) and mix (ratio of repeated sound’s volume to the original).

Denoiser

The denoiser is a powerful tool for removing unwanted or extraneous sound. Controls include settings for the noise floor (threshold), amount of reduction and offset, additional high-end controls for the effect.

Fill Left/Right

An automatic tool for spreading either the sound from the left channel or the sound from the right channel across both channels — very effective from filling both channels of stereo when only monaural or one channel of sound is available.

Highpass/Lowpass


The highpass filter and lowpass filter remove sound from above or below certain audio frequencies. Settings control the cut-off frequencies for each.

Invert

Inverts the phase of audio channels — a high-end adjustment that can improve the quality of some recorded audio.

Notch

The notch tool can remove sound at a given frequency — similar to a highpass or lowpass filter except that it can be set to any frequency. For instance, it can be set to remove a hum or buzz in the background. Controls include a setting for the central frequency to eliminate and the range of frequencies to eliminate around that center.

Pitch Shifter

The pitch shifter will raise or lower the pitch of an audio clip — for instance, eliminating the higher pitch of a clip that’s been sped up. Controls include pitch settings, tincture (to tweak the half-tones) and formant preserve (for producing for a more natural sound).

Reverb


An echo effect similar to Delay, but much more powerful and customizable. Controls include predelay (time between signal and its echo), absorption (softens the echo’s sound), size (of the imaginary room in which the echo is happening), density (sets density of “tail” or lingering sound), LoDamp (to dampen lower frequencies), HiDamp (to dampen higher frequencies) and mix (control of mix of original sound and echo).

Swap Channels

Switches left and right channel audio on a stereo clip.

Treble


A slider to boost or remove treble.

Volume

Boosts or removes volume (gain) of clip.

Video Effects

Some of the video effects are represented in the presets folders but many are not. Again, it would be impossible to detail every possible use of every effect — but the degree of customization in each of these effects offers untold opportunity for new applications beyond the obvious. And, as noted before, any number of effects can be added to a single clip.
Note also that many of these effects are rather difficult to describe in all of their capacity, and others can produce a variety of results, depending on the content of the images they are affecting — while a few produce results that are virtually impossible to predict! So we encourage you to experiment. We’ll show you a couple of applications in the tasks, but they’re by no means a comprehensive demonstration of every capability.
[An alpha mask is a means of directing transparency by means of color values (or, more often, degrees of grayscale). In other words, a black circle on a white background, when used as an alpha mask on another image, will reveal the affected image in the area corresponding to the white area of the mask while making transparent or revealing the video layer below in the area corresponding to the black circle. Grays and gradients will produce varying degrees of transparency. We demonstrate an alpha mask effect in “Show A Clip Through a Shape.”]

Adjust

Auto Color can instantly correct color on your screen image — however, it uses math (based on the whitest white point, the blackest black point and an averaged midrange), not magic, so the results are probably better assumed to be a starting point for adjustments. Additional tweaks can also be made using the controls for selecting a black and white point, temporal smoothing (averages adjacent pixels for a smoother color blend), scene detect (which overrides temporal smoothing when the scene content changes), neutral midtones, black and white clipping (which adjust contrast) and blend with original (which controls the percentage of change from the original clip).
Auto Contrast uses math similar that used in Auto Color to correct color range and contrast. Additional controls include temporal smoothing, scene detect option, black and white clipping and percentage of blend with the original screen image.
Auto Levels works similarly to Auto Color and Auto Contrast but affects the red, green and blue values separately. Additional controls include temporal smoothing, scene detect option, black and white clipping and percentage of blend with the original screen image.
Brightness/Contrast is a simple set of brightness and contrast controls.
Channel Mixer allows for adjustments of individual color and color mix values. It includes controls for values of red-red, red-green, red constant (which adds and reduces the base amount of red), green-red, green-green, green-blue, green constant (similar to red constant), blue-red, blue-green, blue constant (similar to red and green constant) and monochrome (an adjustment for monochrome screen images).
Extract is a special effect which removes color and leaves a textured grayscale screen image. Controls include black input, white input and softness.
Posterize reduces tonal levels of red, green and blue to pure red, green and blue, resulting in a very artificial-looking screen image made up of flattened color. The effect includes a control for levels of the effect.
ProcAmp is a powerful processing amplifier (also represented in the Increase Saturation Preset) which includes controls for brightness, contrast, hue, saturation, and a control for splitting or isolating the affected area of the screen.
Shadow/Highlight softens the contrast between the lightest and darkest portion of the screen image — excellent for corrected brightly images with dark shadows or bringing out foreground images rendered too dark by a bright background. Controls include an automatic setting checkbox and adjustment controls for amount of shadow, amount of highlight, temporal smoothing, blend with original and an option for more fine tuning adjustments.

Blur/Sharpen


Antialias averages pixels around color breaks to give a softer and more natural blend, especially to highly contrasting colors. Options for this effect are either on or off.
Fast Blur is actually a transition in and out preset with a one second default duration. In addition to keyframe controls, the effect offers control for amount of blurriness, blur dimensions and direction and an option to repeat edge pixels.
Gaussian Blur is primarily an adjustment for softening a screen image to remove noise or dust and scratches. Controls include amount of blur and blur dimensions and direction.
Ghosting is an effect which adds “echos” of movement from previous frames to create an effect that people in the ’70s used to call “trails.”
Sharpen increases contrast at color changes, resulting in a clearer screen image (although too much can add an unnatural look). Includes a control for amount of sharpening.
Sharpen Edges gives your screen image an exaggerated, unnatural amount of sharpening.

Channel

Invert creates a negative of your screen image to varying degrees. Adjustments are available for amount of blending and options to invert as RGB (red, green, blue), red, green, blue, HLS (hue, lightness, saturation), lightness, saturation, YIQ, luminance, in-phase chrominance, Quadrapture chrominance and alpha (which defines the transparency of a clip).

Distort

Bend warps the image with controls for horizontal intensity, rate of horizontal warping, width of horizontal warp waves, vertical intensity, rate of vertical warping and width of vertical warp waves.
Corner Pin distorts a screen image based on the positions of the four corner points. Positions of these points can either be set numerically or grabbed by clicking on the screen image in the monitor window.
Lens Distortion rounds the screen image as if being shaped by an exaggerated camera lens. Controls include amount of curvature, vertical and horizontal decenterring (which stretch from the sides of the image), vertical and horizontal prism effects (which stretch the entire image), a fill color selector (for the background revealed during the distortion) and a fill alpha (which makes the background transparent to reveal lower video layers).
Mirror creates a mirror reflection of a portion of the screen. Controls set reflection center and angle.
Polar Coordinates is a highly abstract effect that changes the rectangular coordinates of the screen image to polar coordinates or vice versa, the resultant image never quite predictable. Options include controls for switching rectangular coordinates to polar and polar coordinates to rectangular.
Ripple is a wave effect similar to Bend, with controls for horizontal and vertical wave intensity, rate and width of waves and color of background revealed behind screen image by the effect.
Spherize rounds out the screen image as if being glass globe or a fish-eye lens. Includes controls for designating radius of the sphere effect and center point.
Transform allows for resizing, reshaping and rotating the screen image, either by clicking on the image in the monitor window and using the control handles or by setting anchor point, position, scale height/width, skew, skew axis, rotation and opacity.
Twirl (represented in the Twirl present) spirals the screen image as if it has been stirred. Controls include angle of twirl, twirl radius and twirl center point.
Wave, similar to bend and ripple but more customizable, distorts the screen image in a wave pattern with controls for wave type, wave height, wave width, direction of wave, wave speed, pin options and wave phase with an option to add anti-aliasing.

Image Control

B&W desaturates a color clip to make to produce a monochrome clip.
Color Balance HLS allows for color correction or adjustment based on hue, lightness and saturation.
Color Balance RGB allows for color correction or adjustment based on red, green and blue settings.
Color Match matches color balance of a clip based on a sampling of pixels from both a sample and target image. This can be a challenging control to make work unless both clips have similar color compositions to begin with, but can be quite effective when two clips of the same scene have a slightly different hue. Sampling options include shadows, midtones and highlight pixels and color match options can be set to work with the HLS, RGB or curves color settings.
Color Pass is a filter for removing all but a limited range of colors from a clip. Controls include color selector and range of colors to pass through filter.
Color Replace is a powerful tool for replacing one color in a clip with another (for instance, replacing a blue background with a red background). Controls include settings for the target color, replacement color and color similarity range.
Gamma Correction is a control for adjusting brightness of midtones. This tool can be very effective for lightening dark clips.

Keying


Key effects designate an area of a clip or a color range as transparent, revealing through this area the video layers below.
Alpha controls the level of transparency in a masked clip. A demonstration of an alpha mask can be found in the task “Make a Frame for Your Video.”
Blue Screen and Green Screen effects designate blue or green as the “key” or transparent area of a clip. Areas of the clip in which this color appear will reveal the video layers beneath. Controls include threshold of the color and cut-off and smoothness of the edge of the transparent area.
Chroma Key is a more general key effect in which any color (selected by means of the eyedropper) in a clip can be designated as transparent, revealing the video layers below. In addition to the key color selection, this effect offers control for range of color similarity, blend of this clip with the underlying clip, threshold and cut-off to soften color range and smoothing of the edge of the transparent area.
Non-Red Key gives transparency to non-red pixels with controls for threshold, cut-off, defringing (to remove jagged blue and green pixels from the edge of the transparent area) and smoothing.
4-Point, 8-Point, and 16-Point Garbage Matte is an oddly-named control panel for cropping (or, more accurately, shaping the transparent area) of a screen image from 4, 8 or 16 handle points. These points can be positioned either by changing their axis position numbers in the Effects Control palette or by clicking on the monitor window and physically moving the control points. A control sets the opacity level. We put this effect to work in our task “Blur a Specific Area of the Screen a la ‘Cops.’”
Track Matte is a tool for designating a layer of video to show through a shape (or text) placed on the layer above it, rendering the rest of the image invisible (transparent). A switch can also reverse the mask’s transparency areas. We’ll show you how to use this terrific effect in the task “Show Your Video Through a Shape or Text.”

Perspective


Basic 3-D allows for manipulation of the screen image in three-dimension space. Controls include swivel, tilt, distance of “front” and “back” of image from monitor window, spectacular (adds highlight to add to 3-D illusion) and prime (or frame) setting.
Bevel Alpha adds a beveled edge to the edge of the transparent (masked) area or to the edge of the screen image itself. Controls allow for an edge up to 10 pixels wide as well as settings for angle, color and intensity of lighting on beveled edge.
Bevel Edges also adds a beveled edge around the sides of the screen image or transparency edges — the difference being that this effect allows for a bevel of up to 50% of the screen image from each side but with the trade-off that it tends to produce a straighter edge and may not be as effective on curved mask edges. Controls include thickness of the bevel and angle, color and intensity of lighting on beveled edge.
Drop Shadow adds a drop shadow onto the video layer below when the affected screen image is scaled down or positioned to reveal the lower layer. Controls for the shadow include color, opacity, direction, distance from affected image, softness and an option to make the screen image invisible so that only the shadow is seen.

Pixelate

Also see the Mosaic effect in the Stylize folder.
Facet clumps together similarly colored pixels to give the screen image a more flatly-colored look, somewhat similar to an oil painting.

Render


Lens Flare adds to your screen image the illusion of a light or highlight shining back into your camera lens. Controls allow you to adjust for brightness and location of the center of the light and the options of simulating a 50-300mm zoom, 35 prime or 105mm prime lens flare.
Lightning is one of the coolest and most powerful special effects in the Premiere Elements set. A massive array of customization controls allow you to create anything from an animated lightning bolt to a full-blown Tesla coil/plasma effect. You can even keyframe the effect so that its placement on screen will track with a person or object in your clip The only downside is that, until you hard render the clip, the effect demands a lot of computer power to preview — but controls include settings for start and end points, branching, rebranching, branch angle, branch segments, branch width, speed, stability, fixed or free form endpoint, width, width variation, core width, inside/outside color, pull force, pull direction, random seed, blending mode and an option to repeat or randomize animation. Definitely a lot to play with here!
Ramp draws a gradient of color with settings for start and end points, start and end colors, ramp shape, scatter (to prevent banding) and settings for blending the gradient with the affected screen image.

Stylize

Alpha Glow puts a glowing edge around your alpha mask (transparent area). Controls include width of glow, brightness and start and end colors.
Color Emboss creates the illusion of various levels of depth at color breaks in your screen image. Controls include direction of depth, relief depth, contrast and settings to blend with the original image.
Emboss re-interprets color breaks to give the illusion that the screen image is actually embossed into a monochrome surface. Controls include direction of emboss, relief depth, contrast and settings to blend with the original.
Find Edges re-interprets color breaks as lines, making your screen image almost appear to be a line drawing. Controls include the option to invert the colors and settings for blending with the original image.
Mosaic reduces the number of pixels by varying degrees to “pixelate” your screen image. Controls include settings for the number of horizontal and vertical blocks and a control for focusing color interpretation from averaging to that of a specific pixel. We use this effect along with the garbage matte in the task “Blur a Face a la ‘Cops.’”
Noise breaks the screen image up with tiny dots of noise, like TV static. Controls include amount of noise, type (random vs. similar color values) and clipping (which limits the color range of the noise).
Replicate forms a grid of your screen image repeated as many times as you set the controls to produce.
Solarize (which also shows up keyframed as a transition in and out in the Solarize preset), reverses, or creates a negative, of some tones in your clip image producing a halo effect. Somewhat unpredictable but, as Adobe describes it, it is similar to the effect of exposing a photo to light during processing. A control sets the effect threshold.
Strobe Light adds a repeating flash (like a strobe light) to your clip with controls for color of the flash, duration, period (rate), a setting for blending with the original image, an option to randomize, an option to add color or make the clip momentarily transparent and a strobe operator (for control the effect of the color strobe).
Texturize converts the color settings of one image into a 3-D texture that another is mapped onto with sometimes cool but often difficult to predict results. Controls include selecting an image layer to use as the texture and settings for light direction, texture control and texture placement.

Time

Echo repeats previous frames, resulting in a trail of video “echoes.” Controls include echo time, number of echoes, intensity of echoes, echo decay and a set controls for affecting various qualities of the echoes.
Posterize Time simulates the look of various frame rates. A setting of 24 fps, for instance, can give your video a more filmic look.

Transform

Camera View rotates the screen image in three-dimensional space as if it is being manipulated in front of a camera. Controls include longitude and latitude settings for the screen image, roll, focal length (the difference between the focus of portions of the screen image that seem to be nearer the camera and those that seem to be farther from it), distance from the camera, zoom and an option to choose a color for the background.
Clip crops your screen image squarely with controls for the percentage of the screen image to be clipped.
Crop crops your screen image or, in zoom mode, stretches the screen image, with controls for percentage of effect.
Edge Feather creates a faded off rather than hard edge for your screen image. A control sets the percentage of the screen image edge to be feathered.
Horizontal Flip creates a mirror image of your clip in a horizontal plane (left to right).
Horizontal Hold distorts a series of repetitions of your clip horizontally, not unlike on an old television with horizontal hold problems. A control sets the amount of offset distortion.
Roll produces a series of duplicates of your clip image that move across your screen with the option to have them rolling to the left, right, up or down.
Vertical Flip creates a mirror image of our screen image around a vertical plane (top to bottom).
Vertical Hold rolls a series of repetitions of your clip up the screen, not unlike on an old television with vertical hold problems.

Premiere Elements Keyboard Shortcuts

Program Controls


Ctrl O Open project
Ctrl W Close project
Ctrl S Save project
Ctrl Shift S Save project as…
Ctrl Alt S Save a copy
Ctrl Z Undo
Ctrl Shift Z Redo
Ctrl X Cut
Ctrl C Copy
Ctrl V Paste
Tab Close floating windows
Ctrl Q Quit program
F1 Help

Import/Export

F5 Capture
Ctrl I Add Media
Ctrl M Export Movie
Ctrl Shift M Export Frame
Ctrl Alt Shift M Export Audio
Ctrl Shift H Get properties for selection

Work Areas

Shift F7 Capture
Shift F8 Edit
Shift F9 Effects
Shift F10 Advanced Effects
Shift F11 Titles
Shift F12 DVD

Media and Trimming


I Set in point
O Set out point
G Clear all in/out points
D Clear selected in point
F Clear selected out point
Ctrl E Edit original
Ctrl H Rename

Timeline Views

Enter Render work area
Ctrl K Razor cut at CTI
+ Zoom in
- Zoom out
Zoom to work area

Play/Scrub Controls

Space bar Play/stop
J Shuttle left
L Shuttle right
Shift J Slow shuttle left
Shift L Slow shuttle right
K Shuttle stop
Arrow left One frame back
Arrow right One frame forward
Shift arrow left Step back five frames
Shift arrow right Step forward five frames
Home Go to beginning clip/timeline
End Go to end clip/timeline
Q Go to in point
W Go to out point
Page Down Go to next edit point
Page Up Go to previous edit point
Ctrl Alt Space Play in point to out point with preroll/postroll

Timeline Controls

Ctrl A Select all
Ctrl Shift A Deselect all
Ctrl F Find
, (comma) Insert
. (period) Overlay
Ctrl Shift V Insert Clip
Alt [video clip] Unlink audio/video
Ctrl G Group
Ctrl Shift G Ungroup
Ctrl R Time stretch
Del Clear
Backspace Ripple delete
S Toggle snap
Ctrl Alt C Copy attributes
Ctrl Alt V Paste Attributes
Ctrl Shift Duplicate
Shift Num * Set next numbered marker
Num * Set unnumbered marker

Title Window Controls

Ctrl Shift L Title type align left
Ctrl Shift R Title type align right
Ctrl Shift C Title type align center
Ctrl Shift T Set title type tab
Ctrl J Open title templates
Ctrl Alt ] Select object above
Ctrl Alt [ Select object below
Ctrl Shift ] Bring object to front
Ctrl [ Bring object forward
Ctrl Shift [ Send object to back
Ctrl [ Send object backward
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