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The 22 rules of storytelling, according to Pixar

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The 22 rules of storytelling, according to Pixar

Postby sidd finch » Sat Aug 03, 2013 6:26 pm

Pixar storyboard artist Emma Coats has compiled nuggets of narrative wisdom she's received working for the animation studio over the years.

#1: You admire a character for trying more than for their successes.

#2: You gotta keep in mind what's interesting to you as an audience, not what's fun to do as a writer. They can be v. different.

#3: Trying for theme is important, but you won't see what the story is actually about til you're at the end of it. Now rewrite.

#4: Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.

#5: Simplify. Focus. Combine characters. Hop over detours. You'll feel like you're losing valuable stuff but it sets you free.

#6: What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?

#7: Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.

#8: Finish your story, let go even if it's not perfect. In an ideal world you have both, but move on. Do better next time.

#9: When you're stuck, make a list of what WOULDN'T happen next. Lots of times the material to get you unstuck will show up.

#10: Pull apart the stories you like. What you like in them is a part of you; you've got to recognize it before you can use it.

#11: Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you'll never share it with anyone.

#12: Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th – get the obvious out of the way. Surprise yourself.

#13: Give your characters opinions. Passive/malleable might seem likable to you as you write, but it's poison to the audience.

#14: Why must you tell THIS story? What's the belief burning within you that your story feeds off of? That's the heart of it.

#15: If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.

#16: What are the stakes? Give us reason to root for the character. What happens if they don't succeed? Stack the odds against.

#17: No work is ever wasted. If it's not working, let go and move on - it'll come back around to be useful later.

#18: You have to know yourself: the difference between doing your best & fussing. Story is testing, not refining.

#19: Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.

#20: Exercise: take the building blocks of a movie you dislike. How d'you rearrange them into what you DO like?

#21: You gotta identify with your situation/characters, can't just write ‘cool'. What would make YOU act that way?

#22: What's the essence of your story? Most economical telling of it? If you know that, you can build out from there.


Sidd
"Life moves pretty fast. If you don't stop and look around once in a while, you could miss it." ..... Ferris Bueller
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Re: The 22 rules of storytelling, according to Pixar

Postby Dave McElderry » Sat Aug 03, 2013 7:03 pm

Excellent on all counts. :TU:
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Re: The 22 rules of storytelling, according to Pixar

Postby videovillageidiot » Sat Aug 03, 2013 11:50 pm

That's a great list Sidd...thanks for posting that!

i hope i'm not hijacking your thread but it reminded me Vimeo has a challenge (through August 7) to illustrate a story in under 3 minutes. C'mon Muvipixers...SOMEBODY (or SOMEBODIES) should enter this challenge...Remember the Muvipix motto..."Because there are stories to tell"

Here's a link to the specifics of the challenge... https://vimeo.com/videoschool/lesson/429/weekend-challenge-illustrate-a-story ...i can't wait to see everyone's entry :gl:

Sidd, thanks again for posting the list...you can't illustrate a story until you have a story, right? ;)
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Re: The 22 rules of storytelling, according to Pixar

Postby Steve Grisetti » Sun Aug 04, 2013 3:37 am

Excellent and concise list, Sidd!
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Re: The 22 rules of storytelling, according to Pixar

Postby momoffduty » Sun Aug 04, 2013 9:09 am

Nice find Sidd!
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Re: The 22 rules of storytelling, according to Pixar

Postby sidd finch » Mon Aug 05, 2013 3:39 pm

It is funny that by reading that list I can easily see where my stumbling blocks are to making better movies. Likewise it really shows me what areas I am doing well in. I think is serves as a cool list to look through when making an opus. So I can concentrate my efforts into spending extra energy in my weak areas.

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Re: The 22 rules of storytelling, according to Pixar

Postby momoffduty » Tue Aug 06, 2013 8:54 am

To quote Steve "Editing starts before the camera leaves the bag."

When I shoot a commencement I think about my shots before I arrive. Shots such as the outside of the building, the school logo & sign, the crowd, the speakers, graduates long shots & closeups, etc. And thinking about my ending shot which usually is the grad afterwards getting their photos taken with family.

For our vacation video I wrote up a shot list of about 20 things and reminded myself to look around for different perspectives each day. If you think about any project the basics are where, who, & activities. Again thinking too about my ending shot. I've gotten home from an event and realized that I didn't have an ending shot.
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Re: The 22 rules of storytelling, according to Pixar

Postby Chuck Engels » Fri Aug 09, 2013 8:16 pm

Love the list, thanks Sidd :TU:
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2. Cybertron PC - Liquid Cooled AMD FX6300, 6 cores, 3.50ghz - 32GB DDR3 - MSI GeForce GTX 960 Gaming 4G, 4GB Video Ram, 1024 Cuda Cores.
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